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Blurr is positively and incontrovertibly without possibility of any doubt the fastest-thinking, fastest-talking and fastest-driving data courier and messenger from the planet of Cybertron, and if you or your friend or anybody else you know or anybody else you might not know or in fact anybody at all wants to send any kind of message or dispatch or parcel or data or in fact anything at all to any base or station or out-of-the-way depot, barracks, headquarters, outpost, or post office and it is absolutely essential to deliver it immediately or at the earliest opportunity and without any delay of any kind regardless of Decepticons or obstacles or foul weather or gloom of night then Blurr's the one to pick, sir, so just give him the good word and the item in question and Blurr is off like a Cybertronic race horse, if there were such a thing as a Cybertronic race horse, and if such a beast was able to break the sound barrier on land and leave only dust clouds and lingering after-images, because Blurr leaves only dust clouds and lingering after images, but he'll be off that quickly with your message in hand, and if any hostile power or enemy or Decepticon ambush should get in the way then he'll hit them with a blast from his electro-laser which will reverse the polarity of their microcircuits and they'll be stopped. Dead.
- French name (Canada): Bruillo
- Hungarian Marvel name: Blörr
- Hungarian movie name, first dub: Hadari ("Sputter-y")
- Hungarian movie name, second dub: incomprehensible, a cross between "Blurr" and "Prowl"
- Italian name: Flash
- Portuguese dub name name: Mancha
- RTM dub name: Wally (no, really)
- Serbian name: Blur
American cartoon continuity
In 2005, Blurr was part of the Autobot detachment stationed at Autobot City on Earth, under Ultra Magnus's command. Using his hyper-speed, he quickly alerted the Autobot ranks when Megatron and his Decepticons arrived to attack the city. In defending the city, Blurr combined non-stop chatter with non-stop firepower and helped hold the Decepticons at bay until Optimus Prime and reinforcements could arrive from Moonbase One.
In the aftermath of the attack, Blurr was working on repairs with several of the remaining Autobots when Galvatron struck. After failing to get the obstinate Dinobots aboard a shuttle ("They were impossible impossible impossible!"), Blurr tossed the job over to Kup and Hot Rod and leapt aboard the second shuttle with Ultra Magnus. Pursued by Galvatron through space, the shuttle crew managed to escape only after detonating three-quarters of the ship. In need of repairs, they landed hard on the planet of Junk. While Blurr was attending to some welding work, Galvatron and his soldiers caught up with them. Things went from bad to worse after Galvatron killed Ultra Magnus and took the Matrix of Leadership, leaving the Autobots to deal with the planet's native inhabitants, the Junkions. Hostilities suddenly ceased, however, when Hot Rod and Kup arrived from Quintessa and negotiated a peace with the Junkions (complete with dance sequence!). Blurr then flew into the final battle with the planet-eater Unicron aboard the Junkion starship and was present when Hot Rod (now Rodimus Prime) reclaimed Cybertron in the name of the Autobots.
As part of their "new era of peace and prosperity", the Autobots hosted the first annual Galactic Olympics several months later. Blurr really wanted to compete in the races, but instead was forced onto a mission with Wheelie to bring Metroplex's transformation cog to Autobot City on Earth. This simple courier run soon became more hectic than it was worth, though. Running into the newly revived Deception leader, Galvatron, Blurr and Wheelie were the first Autobots to face his renewed power and ended up marooned on Jupiter's moon of Io. There they encountered kamikaze creatures known as lipoles, who struck in unison like a hive and could transform into explosive missiles. The Autobots received support from Marissa Faireborne of Earth Defense Command, but it wasn't until Sky Lynx arrived that they finally managed to fight their way through a squad of Predacons and get off that rock. Blurr and Wheelie made it back to Autobot City and, after a short game of "Hot Potato" to get the cog through attacking Decepticons, restored Metroplex's transforming ability just in time to sic the giant Autobot on his rival, Trypticon.
Blurr participated in several important Autobot missions in the following months. When Kup uncovered a plot by the Decepticons to acquire the indestructible death crystals for their own purposes, Blurr joined him and an Autobot unit to visit the source of the crystals on planet Dredd. Blurr faced the Predacons again on Dredd and was almost consumed by quickmud before Sky Lynx pulled him free. Blurr and the other Autobots managed to keep Predaking busy long enough for Kup to rouse Chaos, the creature who was the source of the death crystals. Turning the crystals against Chaos himself, the Autobots destroyed the monster and deprived the Decepticons of their new weapon. Later, Blurr joined Perceptor in exploring a bowl-shaped asteroid near Cybertron, and in doing so came across a Quintesson time window. During the battle with the Sharkticons and Quintesson star cruisers, Blurr fell through the time window along with Wreck-Gar, Blaster and some of his cassettes. The Autobots found themselves 11 million years in the past, working with Beta and her rebellion as the first Autobots stood up against their Quintesson masters. Once the rebel leader, A3, returned and used his coda remote on the Dark Guardians, Blurr and his auto-buddies made their way back through the vortex and into the present once again.
When the Autobots detected a seemingly threatening vessel in their airspace, Blurr attempted to interrogate the pilot, Sandstorm of Paradron. Rather than being intimidated, however, Sandstorm just asked if there was something wrong with Blurr's timing program. Kup was quick to come to the young Autobot's defense and informed the Paradronian, "Naaaah, that's just the way he is."
During an encounter with the Decepticons, Blurr and several Autobots encountered a "quadrant lock" created by the Quintessons and ended up falling through it along with Cyclonus. Their landing on the planet Zamojin was a harsh one, and Blurr's leg strut was too damaged for him to walk. Separated from the scientist Perceptor in the fall, Blurr asked Rodimus and Ultra Magnus to leave him while they searched for their missing comrade. The leaders agreed, since Perceptor was also the one best suited for repairing Blurr's leg. Unfortunately, the helpless Blurr was soon found by the superstitious and powerful local populace and taken to a nearby city, where the people planned to toss him into a molten pool. In a wacky turn of events, though, that soak was just what Blurr needed to realign his leg components, and he popped out of the pool as fast as ever.
When the Hate Plague was released, Blurr was one of several Autobots who were damaged and taken out of action early during the catastrophe. As a result, he was unaffected by the plague and, after some repair work by a Quintesson, was available to help the newly active Optimus Prime in his search for a cure.
Sometime later, on Cybertron, Blurr was beaten in a race by Hot Rod and Daniel Witwicky. This was done in part to help prove the engineer Brainstorm's theory that Autobots could function better with human partners somehow incorporated into their fighting discipline. Little did anyone realize how soon that theory would be tested. After a major Decepticon offensive on Autobot City, Optimus Prime radioed Kup, Blurr and the others on Cybertron, warning them that the Decepticons were headed for the Plasma Energy Chamber, deep beneath the planet's surface. The Autobots arrived just in time to prevent Scourge from unleashing too much plasma energy using the key he'd stolen from Earth. What little plasma energy had been released, however, was enough to overcharge the engines of the Autobot ship, launching them out into space.
Blurr and his comrades crash-landed on the planet Nebulos and were quickly taken hostage by a group of rebels fighting against the machine army of their overlords, the Hive. The Autobots managed to convince their "hosts" to release them when the Decepticons arrived in hot pursuit, but Blurr and several other warriors were deactivated and taken hostage by the Decepticons as they fled. Brainstorm decided to put his ideas into action and created binary-bonded partnerships between the remaining Autobots and the rebels, forming Headmasters. The Headmasters rescued Blurr and the others, but were soon forced to fight again when the Decepticons joined forces with the Hive, having created both Headmaster and Targetmaster duos in response. This tech-war continued when Brainstorm scanned one of the Hive Targetmasters and used those scans to recreate the technology for the remaining Autobots. Blurr was binary-bonded with Haywire, one of the Nebulan sharpshooters.
Japanese cartoon continuity
The Headmasters anime
Sometimes he'd get called Wally. Also, he doesn't talk as fast as he used to.
Marvel Comics continuity
Blurr was part of Fortress Maximus's unit on Cybertron, and had been for hundreds of years. During an early mission alongside Hot Rod, he was captured by some Tyroxian pirates. Hot Rod's rescue attempt wasn't very successful but they were both saved by Kup. When the commander quit Cybertron for Nebulos and a peaceful life, he chose Blurr to act as his emissary to the native Nebulans. Unfortunately, Lord Zarak and Krunk deliberately caused Blurr to destroy a peace monument, sparking a riot.
After the failure of Maximus's plan, Blurr was one of the Autobots to become Targetmasters, and he was paired with the Nebulan Haywire as his weapon/partner. He would stay with Fortress Maximus's crew until their reintegration with the rest of the Autobots.
When Optimus Prime resumed command of the Autobots, Blurr saw action during the return of Megatron Thunderwing. Although three Autobots were listed as deactivated in the latter battle, Blurr wasn't among them since he was still with Optimus Prime's troops when they surrendered to Scorponok.and the battle with
In an alternate future, the Autobots faced near-extinction in 2009 when Unicron destroyed Cybertron and Galvatron had very nearly conquered Earth. Blurr and Kup were killed by Scourge and Cyclonus during the Decepticons' rise to power.
Marvel UK future timelines
In the future year 2003, Blurr was among the many Autobots stationed at the Ark when Ultra Magnus began his plans for a new Autobot City on Earth. It was his responsibility to send a hyper-speeded radio signal to Earth's governments, informing them about the secret plans for the city. Apparently, the Autobots decided regular codes would be too much work, so they just had Blurr dictate the plans! He was also on-site a year later at the grand opening of Autobot City, and helped defend their honored human guests from an assault by Shockwave and the Decepticons.
Shortly after the attack on Autobot City in 2006, Blurr received some psychic coaching from Unicron to follow the new Decepticon leader, Galvatron, back through time to 1986 and stop his plans. Blurr was joined by Kup and Hot Rod, and upon materializing in the 20th century they joined forces with the local Ultra Magnus. Being as colossally powerful as Galvatron was, Blurr and his allies decided subterfuge was the better course of action than brute force. In order to get Galvatron to return to the future without a fuss, they manipulated him into believing he had travelled cross-time to an alternate 1986, where his actions in the past would have no effect on his future. It really proved to be that simple, and so Galvatron returned to 2006 with his cronies, and Blurr, Kup and Hot Rod quickly followed suit.
After Unicron was defeated in 2006, Galvatron again fled back in time. Blurr was once again on the team that went back to retrieve him, this time teamed with Kup, Wreck-Gar and Hot Rod, now as the newly risen Autobot leader, Rodimus Prime. It was deja vu all over again, as the future Autobots again joined forces with 20th century Ultra Magnus to counter Galvatron's latest scheme. The evil Decepticon planned to use a magma siphon to drain power out of the planet's volcanic core, and gain the strength of a god in the process. Blurr and Kup were taken out of action early in the game and, despite the best laid plans, the future Autobots only managed to stop Galvatron's power siphon: the Decepticon himself remained in the past as they returned to the future.
Blurr remained one of Rodimus Prime's finest soldiers in the future. In 2008, he helped defend the Autobot position against a massive Decepticon offensive Quintessons lay siege to Autobot City., and accompanied Rodimus Prime on a rescue mission to Earth when the
When the timestorm exploded over space in 2009, Blurr joined Rodimus Prime and several other Autobots in travelling back to 1989, in the hopes of somehow removing the menace caused by Galvatron's long-term temporal distortion. Unfortunately, the mechanics of the time-jump mass displacement shunted Optimus Prime and other Autobots of 1989 into Limbo as they arrived, leaving smoldering earth in their wakes. The neophyte Autobot sub-commander Fortress Maximus jumped to the wrong conclusions and led his 20th century warriors into battle with their 21st century counterparts. Blurr was double-teamed by Scattershot and Wheeljack before Optimus managed to communicate with Maximus through the Matrix in Rodimus Prime's chest and call an end to the fighting. Despite being thrown for the loop, AND shot by Galvatron once the Autobots all lined up on one side, Blurr held out through the entire fight, and was still standing during Optimus Prime's climactic brawl with Galvatron, after nearly every other warrior had been downed.
After the Time Wars, the Autobots returned to 2009, but found it radically changed in their absence. It seemed the timestream had rebooted itself as if Galvatron had never left for the past to cause the timestorm. With Galvatron still around to lead the Decepticons, they had managed to maintain control over Cybertron after the war with Unicron, and the Autobots held only a meager resistance movement on their homeworld. Blurr, Rodimus and the others returned to this "new" war as best they could, but were hopeless outmatched on Cybertron. After suffering a communications breakdown with one of their outposts, Rodimus Prime and allies arrived only to find Galvatron had taken control of the base and slaughtered the Autobots present. He saved a particularly gruesome fate for Blurr, and actually tossed the poor Autobot's severed head at Rodimus Prime once he arrived.
In another version of the future, Blurr actually survived! He lived til at least the year 2510 when he personally delivered the news to Rodimus Prime that the last Decepticon had been killed and the war was over. Of course, a new war between the Technobots and the Wreckers broke out within a solar cycle, so Blurr still had a chance to get killed in battle.
Dreamwave comics continuity
Blurr joined an underground Autobot cell led by Kup after Shockwave's takeover of Cybertron. Along with fellow cell members Hot Rod and Springer, he observed a Decepticon shuttle (actually piloted by the Dinobots) from the Wastelands.
Later, after Gnaw brought an unconscious Optimus Prime to their base, Blurr and Wheelie tried to subdue the legendary Autobot from mistakenly pounding Gnaw to death after he woke up. (Blurr's attempt was to punch Optimus in the face, which nearly broke his hand.) Soon after, Blurr participated in Prime's Autobot uprising, which ended Shockwave's rule.
- Blurr (Autobot, 1986)
- Japanese ID number: C-79
- Accessories: Rifle, shield
- Blurr transforms into a blue Cybertronic hovercar. As his type of vehicle didn't have traditional rubber-tired wheels, he instead had small plastic wheels on his robot legs, which were tucked underneath the length of the hovercar mode. The nose portion of the vehicle detaches to serve as a shield in robot mode, and he also comes with a (non-firing) Electro-Laser accessory. The toy, like most figures introduced with the movie, differs somewhat from the animation model.
- Blurr (Targetmaster, 1987)
- Japanese ID number: C-112
- Accessories: Haywire Targetmaster, shield
- A retool of the previous toy, Blurr was adapted to be able to hold the Nebulan/weapon Haywire, replacing his pistol from the previous release. A new weapon-mount point was also added to his midsection/vehicle-hood.
- Blurr (Deluxe, 2010)
- Accessories:Rifle, 2 pistols
- Blurr is a retool of Generations Drift with a new head, sniper rifle and a pair of pistols instead of swords.
- Forbes.com declared Blurr to be the fastest fictional car, beating out Speed Racer's Mach Five by a top speed difference of over 500mph.
- One of Blurr's minor flaws is that he is always a chatterbox.
- He seems not able to manage his caffeine usage.