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Specifics: Toys, fiction when filled out

In an army populated by inadequate and crazed warriors like Misfire and Fangry, Flamefeather is still the worst of them all. He was actually thrown out of the Decepticon Military Academy for being too violent. Normally that's like Wreck-Gar throwing out a Junkion who talk too much TeeVee, but in this case it was warranted. Flamefeather's lust for destruction supercedes all other concerns like discipline, orders, or the difference between insignias. He was only let into the Decepticons because his instructors figured he'd get himself killed and solve their problem. Countless battles later, he's still here somehow.


Marvel Comics Continuity

Generation One

Note: Events from the UK-only comic stories are in italics.

Flamefeather, along with the Firecons, was sent to Earth from Cybertron to make contact with Galvatron as a potential ally. Instead, they ended up battling the Sparkabots, who had been tracking Galvatron. When they finally got a chance to make their proposal to Galvatron, he laughed a lot. Enemy Action After returning to Cybertron, Flamefeather and the other Firecons became involved in the gladiatorial games put on by Zabra. When Ultra Magnus and the Sparkabots arrived to investigate, Flamefeather and the others relished a chance to battle their old enemies and managed to capture them. However, when the Sparkabots escaped and joined Ultra Magnus in routing Zabra's Decepticon allies, Flamefeather decided it was time to get out of there. Deadly Games

Flamefeather and the Firecons were among the guards at a penal facility on Cybertron when Scorponok requested they send Fizzle, Sizzle and Backstreet to Earth to participate in his test of the Roadjammers. Cash and Carnage He was next seen operating apart from the other Firecons as part of a squad led by Ruckus sent to Earth to find what had happened to Thunderwing, who ended up recruiting them for his plan to attack the Ark. Rage Flamefeather took part in the battle with Optimus Prime's Autobots but was quick to join the retreat when Thunderwing was overcome. Assault on the Ark

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Generation 2


Generation One

  • Flamefeather (Firecon, 1988)
Flamefeather transforms from a robot to a bipedal bird monster thing. In this mode, his rear limbs can be swung up, allowing him to be rolled forward on the rubber gear-wheel on his belly. This activates the Firecon team's gimmick, shooting "cold" sparks from their beast-mode mouths.
This toy was released without changes in Masterforce as the Sizzle-type Sparkdash drone.

Generation 2

  • Flamefeather (Firecon, 1994)
Flamefeather was redecoed and re-released as part of the European Generation 2 toyline, in really garish colors. He of course retained his cold-spark-spitting gimmick.


  • All of the Sparkabot/Firecon molds have indentions on their beast-mode legs seemingly meant for a rubsign. But both Hasbro and Takara stopped using rubsigns after 1987, so the spaces are "filled" with normal faction sigil decals.

External Links

Flamefeather at

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