Flash's entire job is to be shot at. He uses his blazing fast speed to draw Decepticon fire away from his teammates. He's a show-off stuntman whose antics are as irritating to his fellow Autobots as they are to the Decepticons trying (and failing) to blast him, but his teammates tolerate him because hey, he's the guy getting shot at, not them.
He's also not too shabby a fighter, specializing in using his turbine engine to get in close enough to surprised aerial foes to peel off a few good shots of his own.
Toy catalog comic
Flash acted as a decoy, racing across the land in an attempt to warn the Autobot base of an imminent Decepticon surprise attack. However, he unwittingly led the Predators to the base and was unaware that he was already too late.
Dreamwave comics continuity
After the conquest of Cybertron by Megatron and the Aerospace Extermination Squadron, Flash and the rest of the Turbomasters evaded capture and participated in the Autobot underground resistance. Flash became highly frustrated at their lack of offensive action against the Decepticons, and he was aghast when Perceptor assigned the Turbomasters to monitor the Think Tank, a project designed to locate the missing Optimus Prime. When Perceptor left them alone, however, the Turbomasters partook in a game of tear-'n'-chase. Flash evaded his pursuing teammates, but accidentally drove into the Think Tank, sending him somewhere very far from home...
- Flash (Small Turbomaster, 1992)
- Accessories: Engine/missile launcher, 3 missiles
- Flash transforms into a heavily modified Lamborghini Diablo sports car. Like all Turbomasters, Flash has a turbine-engine accessory that becomes a spring-loaded missile launcher weapon for robot mode. The missiles on these toys are noteworthy for being far too small to pass US safety testing.
- This mold was released in Japan with no changes as Spin Road, a completely separate character.
- Flash is pictured in vehicle mode, along with the other three small Turbomasters, in the Predator Skydive's Megavisor slide.